apocrypha

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No New Posts book of revelations

information and lore

9 9 resources
by Lowkey
Jun 9, 2012 21:32:52 GMT -5
No New Posts registry

pending profiles, post'em here

2 2 signup readme
by Lowkey
May 9, 2012 2:08:43 GMT -5
No New Posts hall of records

accepted profiles

Sub-boards: aos si, changelings , humans

21 42 sir cyril liatos cijemes
by Lowkey
Sept 14, 2012 0:02:51 GMT -5

socialcraft

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No New Posts game of houses

discuss organizations, relationships, and plots.

Sub-boards: seeking, alliances & organizations, crowdsource

12 64 warder bond system discussion
by pundemic
Aug 16, 2012 19:44:55 GMT -5
No New Posts communication

houses alternative forms of communication, such as instant messenger and social networking.

Sub-board: the taliesin prophet

1 1 Social Network Masterlist
by Lowkey
May 29, 2012 23:22:55 GMT -5
No New Posts warp

for scenes playing other times or locales.

Sub-boards: flashback, teleport, fantasy

3 26 star of bethlehem (four weeks ago)
by sir teague meterbuchus
Sept 25, 2012 5:18:04 GMT -5

taliesin

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No New Posts west taliesin

everything west of the river, including the shopping district and government offices, west taliesin is green and glass spotted with baroque aos si architecture. the roughwilds are held enough at bay to allow the city to function, but there are still carpets of moss on the sidewalk and wildflower meadows battling carparks. buildings half-disappear behind carpets of creepers or the thick roots of encroaching trees. where the skyscrapers clear, the mansions of aos si royalty sprawl.

Sub-boards: golden markets, canal district, cuchulian's rest

4 31 morning ghost ( alastrina )
by alastrina idranel astaroth iii
Sept 23, 2012 16:42:55 GMT -5
No New Posts east taliesin

everything to the east of the river, east taliesin encompasses most of the business district and some of the more residential regions. here, rigid concrete highrise apartment blocks rise out of a sea of moss and verdigris and the gleaming glass of skyscrapers is cut by trailing vines. the baroque construction of aos si buildings are more rare, but they too jostle with cedars and even formidable redwoods for dominance. sprays of vividly coloured flowers burst at ground level level or out of cracks in concrete and brick wall, and clouds of morpho butterflies explode from tangled power pylons at the sudden movement of vehicles at traffic lights over tarmac that requires constant upkeep not to buckle and split as roots and weeds try to push on through.

Sub-boards: riverrun road, downtown taliesin, industrial district

2 6 Kill the lights; open
by casper aderyn
Aug 22, 2012 18:13:40 GMT -5
No New Posts taliesin hives

the taliesin hives came about when the suburbs got wild and anything beyond them got dangerous and population flooded into the city. jumbled stacks of hastily-constructed apartment blocks, the hives are a ghetto and a forest come together. winter and trumpet creeper drape over concrete and glass overhead, shrubbery and wildflowers carpeting the lower levels, where the textures of peeling paint, wooden crates, steel containers, and more concrete mix to form shanty towns. most of the narrow streets are covered in grass rather than tarmac, and the sidewalks buckle over wide roots. predominantly human, the hives are not without crime but they are also bound by a strong sense of community -- they don't quite qualify as a slum, but it's certainly a place some aos si fear to tread.

Sub-boards: stackhouses, green markets, limerick

3 22 tending gardens [o]
by colten keats
Sept 12, 2012 2:44:22 GMT -5

wider taliesin

Board Threads Posts Last Post
No New Posts motyura

motyura describes the region of suburbs and residential areas around taliesin, specifically to the north and west: here are sprawling suburban developments under pressure from the feywilds. the forest bursts up and through, filling all space between houses and sometimes coming up through them, with creepers and vines climbing between. regions half wild.

Sub-boards: briarwash, danu's blessing, abhartach

2 39 burnt and purged away [r]
by thom pendragon
Sept 18, 2012 11:42:05 GMT -5
No New Posts annfwyn

annfwyn sprawls out all east and south around taliesin. mostly wilds spotted with a few industrial areas, annfwyn is cut by the super-highway that connects taliesin to the rest of washington, but most of its roads are two-lane and dip below the treeline.

Sub-boards: devil's covenant crossways, fragarach, the answerer

1 3 performance analysis [chronic]
by alastrina idranel astaroth iii
Sept 10, 2012 14:37:04 GMT -5
No New Posts taliesin emergence zone

when the aos si breached into our world, they brought the roughwilds through from theirs: although most places have their share of roughwild contagion, the densest zones of tangled wood and primal forest are around the rips in reality where the aos si came through. the taliesin emergence zone is partially fenced off, a massive region of roughwild that hides creatures that slipped through from the fortunate isles. there are swallowed cities under centuries worth of moss and creepers obscured by the canopy, skyscrapers broken down or jutting, awkward and isolated, through the canopy, with all their windows blown through.

Sub-boards: fortress of the red king, cúscraid gate, deepwoods

0 0 No posts have been made on this board.

washington deyrnas

Board Threads Posts Last Post
No New Posts olympic wilderness

the wilds have grown to cover most of the olympic peninsula and what was once a national park has swallowed almost half of the state. vast temperate rain forest, in places seeming impossibly ancient, breaks against the high, rocky cliffs of the north coast. to the east, golden valleys and dry mountain ranges border taliesin and snow capped, glaciated mountains harbor small, rough villages and trading posts. it's wilder then the east, and it shows in the people here: in the architecture and how they live close to the land. superstition and tradition have strong hold over the west: there are fewer cities left than on the other side of the cascades and the villages are small and half-absorbed by the forest, and taliesin law does not extend as far as it would like.

Sub-boards: quinault rainforest, mount olympus, ceridwen

0 0 No posts have been made on this board.
No New Posts the cascades

characterized by massive, sweeping mountain ranges, alpine ridges, deep blue lakes and forests of giant fir and hemlock trees, the cascade range covers the largest area between taliesin and the east. towns are built around the monstrous trees, into hillsides, and over riverbeds. the long, cracked asphalt roads that stretch through the mountain passes like veins connect east with west and link together strings of isolated cities.

Sub-boards: temple of the silent light, the wild basin, bellflower hollow

1 23 a place to bury strangers [r]
by lord lucifuge rofocale
Jul 13, 2012 0:40:39 GMT -5
No New Posts eastern washington

coming down off the cascades on some two-lane highway or the massive 82 brings you onto more temperate planes and grasslands. more densely populated than the wildly overgrown west due to a more subtle roughwild contamination of knee-high grasses and knotted bracken and fertile fields, the east resembles more closely the washington of fifty years ago.

Sub-boards: arianrhod, the gilded arena, shutter's yard

2 13 return [alastrina]
by alastrina idranel astaroth iii
Aug 28, 2012 9:29:51 GMT -5

outerworld

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No New Posts staff

Sub-boards: character archives, board archives

9 34
No New Posts out of character

Sub-boards: all fun and games, say howdy say hi

4 13 who plays who?
by chronicCaracal
Sept 19, 2012 23:37:14 GMT -5
No New Posts advertisements

Sub-boards: first timers, link backs

78 80 Stormcrown, An Elder Scrolls V: Skyrim Roleplay
by Padomay
May 14, 2015 17:10:45 GMT -5

Legend

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