the cúscraid gate isn't really a gate so much as a stand of redwood - including the rare, albino ghost redwood - on the edge of the deepwoods where the fences and seals that are supposed to keep people out and monsters in are most frequently broken. somewhere here has the wildest parts of the fortunate isles imbued and no fences stay unbroken, no seals undisrupted. monsters funnel through here out into the wider world, the the crazy few who wish to explore the deepest regions of the emergence zone pass through the eerie forest.